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KS2 progress: "No need to hurry" :-)
[8 Apr 2007] [gusta]

I made two brand new maps for ksutra2:
04 - "St.Ignor's Dome"
This map flows through an old castle and it's surrounding landscape. My first intention was to make a map inspired by scythe2 map27, but then I executed this theme in my own way, focused mostly on the landscape and environment so it's still more outdoor that indoor map with more or less linear layout but it's still OK I think
19 - "Say Goodbye Hollywood"
It's a techbase map placed in some outdoor cargo store. You can also see a mountain "Hollywood" here :-) I originally planned this map for a coop contest on LAN party in Prague but I didn't handle to build the map in time so I held this theme once again and made it much better overall with really better layout of the map which makes me really satisfied with the result.
Well, my next work for ksutra2 will be the completation of undone maps: I need to finish map09 started by Method, enlarge and complete map15 by me, map18 by Damned will need to make compatible with doom2.exe which will be real fun, and map25 also waits for some reworks (thanks to Angus for very nice ideas on this one!) That's my task for this month, then there will be only 5 maps missing for the whole project.


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KSteam's big news!
[13 Mar 2007] [method]

We were in pub and here is the bill :


KSteam's Bill

Notice : We've been there only for 1 hour..


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Happy Birthday, Method!
[8 Feb 2007] [gusta]

Well, you guess right, today is Method's big day, he has to put full 19 flaming candles into his asshole. Well, 19 is his callendary age but sometimes it seems that his biological age is moving somewhere around 50 years ... or is he really too lazy? :-)
Hey, man, I wish you everything best in your life, good luck, strong health, much beer, good jokes, many frags, new maps, demos, neverending interest about doom,and pls try to stay here for next 50 years! :-)


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Maps update
[7 Feb 2007] [method]

I finally kicked myself and updated maps 07, 08, 21, 22 , 26 and 27 so you can check it out.

End of message :)


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Some more progress
[29 Jan 2007] [gusta]

Hello again!
Last days I was working on some maps from 3rd episode (yeah the hardcore ones :-) and fully completed maps 26 and 27.
Map 26's design is a mix of egyptian textures (inspired by scytheII) combined with some snow palaces and blue rocky mountains around. It's a map halfly symetrical by north-south axis with two big different arenas on east and west side. Together I can say that it's one of my best doom2.exe creations so far.
Map 27's design and gameplay was inspired by KS map 14, but it's bigger, harder and made from hellish textures. I had hard times on this map due to many Visplanes I got but luckily I managed to remove them and still got somehow satisfiable result.
Another good new is that Method also finished one of his undone maps, I hope that he will share the number and some fact about it himself :-)
It's also great that known czech mapper "Damned" agreed to help with the project and his map is taking the shape very nicely.
So the status now looks: 19 maps in beta file, 3 undone maps by me, 2 undone maps by Method, 1 undone map by Damned and 7 maps that weren't started yet but I think I will start to work on them very soon.
Also, you can expect that Method will upload some more screenshots soon.
Bye


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One more map done...
[14 Jan 2007] [gusta]

Sadly, there is not so much free time during the exams, but at least today I finished map08. That was an annoying work because I felt that it's one of my worse maps so it was hard to get some satisfiable result.
The gameplay of this map is just straight BFG/RL action where you don't have to think too much, just go forward and fight. Good for nuts :-)
Some parts of the map were inspired by KSutra map07 - Colosseum.


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Support Odamex
[12 Jan 2007] [method]

As many of you know, nowdays team of programmers prepare port based on boom engine named Odamex.

Tonight with help by Anders and Russell we converted two my maps to boom ctf engine - And it works! :o) But why i'm writing this? Russell send me some screens with my maps opened under odamex so i want to show you them - Especially give attention to screen with scoreboard coz it looks really interesting! Also you can see Odamex flag :)





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